The problem, I think, is that it becomes a self fulfilling prophecy.
In a group centric game like EverQuest, the model requires a constant influx of new players. New players have rely on the existence of other lower level players to group with (for the most part) or they're pretty much screwed. As the player base ages (meaning: gets to higher levels), typically there are not enough new players and alt characters for new players to group with.
This pretty much fucks the new players, giving them a poor experience which will only entice them to want to quit.
p1999 is no different. Playing my level 6 Necro, I found that there aren't enough players already exping in Befallen. That the best exp dungeon in the game, but no one is really doing it. So I can either find a new place to exp or try and get a group of my own together or form a 'PUG', which can be a bit of work. In the end, I had to get some friends together so we could do it. Bring your own group was pretty much the only feasible solution.
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Originally Posted by Milo Cooper, Senior Artist, SOE
Shut up and give me my ten bucks per month, little man. My Porsche needs some performance upgrades.
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