Tiered Seeded Partial Draft Rotation is the best way to go. I spent a solid month doing research on it over a year ago. It appeases all angles (ie there's still a thrill of the chase, not every mob goes on rotation, mobs don't get locked down, it keeps the top at the top but doesn't exclude those at the bottom, it cuts down on poopsocking, cuts down on drama, cuts down on all the negative).
1) Guilds are in Tiers based on Playstyle and/or Ability
2) Guilds are "seeded" much like the NFL draft.....the draft order changes every week to ensure a true rotation.
3) Partial meaning not every mob goes on Rotation therefore plenty of FFA targets left.
4) Draft - Do so in Rounds, with Round 1 being Tier 1 Guilds only....Round 2 being Tier 1 and 2 Guilds Only, etc.
5) Rotation - mobs/zones can't be chosen in the same round until it has been selected in all rounds. So if Trak is chosen in Round 1, it can't be chosen in round 1 until it has been chosen in Rounds 2 and 3 (this opens up content to other guilds, but since Top Guilds get more selections per week, it doesn't mean they couldn't feasibly get Trak 2 or 3 weeks in a row depending on other Guilds' selections).
Complicated to get started - but covers anything and everything (not just Rage).
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<The Mystical Order>
Alts:
[34 Wizard] Motlee Crue (Human) <The Mystical Order>
[4 Wizard] Aysee Deecee (Human) <The Mystical Order>
[2 Wizard] Vhan Halen (Human) <The Mystical Order>
Live - Tallon Zek 2000-2005 / Drinal 2007-2008
[80 Sorcerer] Acillatem Zoso (Human) <Knights of the White Rose> / <Veritable Quandary>
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