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Old 01-19-2012, 06:31 PM
azeth azeth is offline
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Join Date: Jun 2010
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Quote:
Originally Posted by Steaks [You must be logged in to view images. Log in or Register.]
good for you bluebie , farm those platinums so you can win at being gay
beautiful.



You're right, twice, and you don't even know it. Aggro should be generated per swing for starters, then on your net damage, finally factoring in any procs.

So for example, if you're swinging a big stick, lets say 100 damage 100 delay - sure when you connect you will likely garner aggro. However, if you are swinging once every 3ish seconds, to the 10-12 swings a rogue just dealt in that timeframe you may want to rethink your weapon choice.

Each swing - 1
Aggro per point of damage - 2

100/100 weapon over 10 seconds with 1 connected hit:

Swing 1: 1 aggro MISS no damage aggro
Swing 2: 1 aggro CONNECT 200 damage (100 damagex2 aggro per damage - 400+2 swings = 402 aggro)
Swing 3: 1 aggro MISS no damage aggro

NET - 403

Rogue over 10 seconds:

Swing 1: 1 MISS (1)
Swing 2: 1 CONNECT 20 (42)
Swing 3: 1 CONNECT 10 (63)
Swing 4: 1 MISS (1)
Swing 5: 1 MISS (1)
Swing 6: 1 MISS (1)
Swing 7: 1 CONNECT 25 (117)
Swing 8: 1 CONNECT 26 (170)
Swing 9: 1 CONNECT -backstab- 100 (371)
Swing 10: 1 CONNECT 20 (412)
Swing 11: 1 MISS (413)
Swing 12: 1 MISS (414)

NET - 414 aggro

Obviously this is just a rough example, the numbers though arbitrary, are consistant, however this does not whatsoever factor in Taunt etc.
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Quote:
Originally Posted by Endonde View Post
Yea well you know, 6 years of Velious everything has been killed, only thing left to do is speedrun killing Detoxx guilds.
Last edited by azeth; 03-01-2012 at 10:03 PM..