Quote:
Originally Posted by Steaks
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good for you bluebie , farm those platinums so you can win at being gay
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beautiful.
You're right, twice, and you don't even know it. Aggro should be generated per swing for starters, then on your net damage, finally factoring in any procs.
So for example, if you're swinging a big stick, lets say 100 damage 100 delay - sure when you connect you will likely garner aggro. However, if you are swinging once every 3ish seconds, to the 10-12 swings a rogue just dealt in that timeframe you may want to rethink your weapon choice.
Each swing - 1
Aggro per point of damage - 2
100/100 weapon over 10 seconds with 1 connected hit:
Swing 1: 1 aggro MISS no damage aggro
Swing 2: 1 aggro CONNECT 200 damage (100 damagex2 aggro per damage - 400+2 swings = 402 aggro)
Swing 3: 1 aggro MISS no damage aggro
NET - 403
Rogue over 10 seconds:
Swing 1: 1 MISS (1)
Swing 2: 1 CONNECT 20 (42)
Swing 3: 1 CONNECT 10 (63)
Swing 4: 1 MISS (1)
Swing 5: 1 MISS (1)
Swing 6: 1 MISS (1)
Swing 7: 1 CONNECT 25 (117)
Swing 8: 1 CONNECT 26 (170)
Swing 9: 1 CONNECT -backstab- 100 (371)
Swing 10: 1 CONNECT 20 (412)
Swing 11: 1 MISS (413)
Swing 12: 1 MISS (414)
NET - 414 aggro
Obviously this is just a rough example, the numbers though arbitrary, are consistant, however this does not whatsoever factor in Taunt etc.