80% sounds fair for Kunark. But in Kunark, melees do nearly 2x the damage and have 2x the health. It should be lowered for Pre Kunark though.
As for Channeling; it is a fact that you cannot interrupt a spell on this server without stunning the player. This needs to be fixed to give melees a chance in PvP and force casters to use a little bit of strategy when attacking.
Root/Snare - These spell lasts way too long in PvP. Sucks for anyone without the channeling to use a pumice.
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