Quote:
Originally Posted by Ele
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the clerics in the lair by no means want to thumb their noses at the other clerics the server. We are open to input to ease the tension server-wide concerning this camp.
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the real purpose of the OP right here. Remember, this is going to be reverting to a classic variance, but it still requires a guild to kill nagafen to start the timer.
So...let's actually look for a way to work this out not just rant about it.
If an alliance of guilds kills Nagafen, then get on the rotation.
Problem. Currently only 3 guilds kill nagafen.
Solution Those 3 guilds could agree to give a set amount of time to kill Nagafen. Nagafen doesn't die within XYZ, thenyou are not on list yet. Nagafen spawns again next week. XYZ hours pass, nagafen doesnt die to the alliance --you are still not on list yet. Multiple guilds want in rotation at the same time? Alternate turns. Win against Nagafen, assume control of that Ragefire, you are now in rotation, bump all back 1.
If you can't kill nagafen by your own, you cant actually gain access to the lair if Nagafen were left up. Which leads to the obviously bad situation of, now 3 guilds arent killing Nagafen and aren't getting Ragefires, to keep other guilds out who want to free-ride on an open lair with no Nagafen. which no one wants. We want a solution that produces epics for the server that doesn't involve people clickin like mad for 72 hours.
Anyone saying theyre bringing people to poopsock for 3 days...try getting your clerics to click into empty space for 72 hours, every time Ragefire is in window...see how fun it is. Two guilds who normally cant agree on anything agreed to this in hours. It's that bad