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Old 01-19-2012, 03:07 PM
DoucLangur DoucLangur is offline
Fire Giant


Join Date: Jan 2011
Posts: 566
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Mostly first person, and third person for pull situations or safer medding to see if something comes up from behind.
Reason for first person: Movement is intuitive, mouselook, strafing (afaik) only works in first person, because the other perspectives have no keybinds for it.

Also, I am used to being quite good at navigating around ego-shooter-levels in first person, so I feel it gives me a bit of an edge in messy add-situations.

And finally - I feel more immersed indeed.

Couple of reasons that add up, I suppose [You must be logged in to view images. Log in or Register.]

Slozem