Thread: Resists
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  #106  
Old 01-19-2012, 02:30 PM
Nirgon Nirgon is offline
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Join Date: Jun 2011
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And here's a great case implementation-wise where I consider:

What was a problem that was removed, and what was a feature they took out due to an expansion being released etc?

I'd say the manastone is a very powerful item and maybe even a grey area. Nonetheless, it was never made the case that all manastones be removed.

Shit like taking out item recharging and nerfing caster PvP damage makes sense. The caster pvp damage was just a general glaring problem mechanics wise. Item recharging is a flat out bug and not a feature... that needs to go.

But, let's see what Kunark holds for casters before we start jumping to 80% reduction conclusions. Further, let's get resists on par with where they need to be and go from there.

I can't say, especially now, that 100% pvp damage from spells would be a smart move.

But yes, he is certainly lucky this isn't the case lol.