Quote:
Originally Posted by Bromontana
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Assuming an unresisted spell lands for 1000 dmg, what should be the expected damage at resist 100, 200, 300, etc?
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Personal opinion/memory based on actual classic, not what's desired for this server (the two ended up becoming quite different)?
Doing ten results for each breakpoint to illustrate the example. 1000pt nuke with no resist modifiers or secondary spell component that affects resist check.
At 100 resist:
1000, 800, 1000, resist, 600, 900, 1000, 400, 850, 1000
At 200 resist:
400, 200, 750, resist, 600, resist, 1000, 500, resist, 800
At 300 resist:
resist, resist, 400, resist, 750, 500, resist, resist, 250, 300
By the way, the people who say that full resists were impossible? Wrong/lying. Simple as that.