Quote:
Originally Posted by Darwoth
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on live clerics would start casting a complete heal in a corner, run around in circles and get back to the corner before the spell fjnished and it would go off, channeling appears fine to me.
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that doesn't have anything to do with channeling tho
channeling code is only triggered if you slightly offset the first loc where the spell casting begun.
if you run around and back to the exact same spot, there will not be a channeling message, cause everquest only checks begin cast, and end cast, so to the server you could just as well been standing still.
i think channeling is fine though, i had no issues gating from 5 melees on live, channeling on vztz however was a huge joke and broken as fuk