Quote:
Originally Posted by One Tin Soldier
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At this point with my main I'm basically done with the server and leveling alts is too boring when there aren't enough other people around at my level.
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I'm going to suggest something very "off the wall," so take it or leave it: try Roleplaying.
EQ, like every MMO I've seen (other than EVE) is patterned after single player games where you play a bit, get more powerful, reach an ending, then put the game down. Only they don't want you to put the game down, so they add something like raiding which slows down the "get more powerful" phase asymptotically so that you never "reach an ending."
WoW (might as well discuss everything, even the "hated enemy") tried to solve this once with dailies. Their solution there was "make the game so much fun to play that you don't mind sitting still with no progression. It almost worked... got darn close.
The only solution I have seen is to build your own game within the game, and that's what RPing accomplishes. Make your character into something more than two dozen numbers and 75ish polygons. Use your imagination to go beyond the game, and then you're only limited by your own imagination, not the game mechanics.
When I RPed on live, I knew a cookie vendor who would do nothing but wander around the EC auction area, selling cookies. For fun, he even invented his own quest (complete with text in [brackets]) to get people to interact with him more. I, myself, was a shapeshifter for a few months. Its terribly amusing playing an enchanter who wants to melee in illusionary forms.
Of course, RP requires a culture who is willing to play along and make things interesting... one RPer often gets laughed at, but in my opinion its the highest form of play EQ allows. It harkens back to the original purpose of DnD. And it needs not a second of time from our illustrious developers, leaving them all the time they need to keep the poor raiders on the treadmill.