Thread: Raid Changes
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Old 01-16-2012, 02:31 PM
Flunklesnarkin Flunklesnarkin is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Flunkle, which do you really prefer:

Scenario A: Mobs have huge 4 day windows. At any given time, all the raid guilds have their mains camped out at KC/Ledge/whatever and trackers at the mobs in window. When the poor bored tracker finally announces a raid pop, they /q on their alts / abandon their friends/family / stop watching movies and log in. One or the other gets FTE as the other guilds are moving in their 30 people. Drama ensues.

Scenario B: All mobs pop at once. Everyone knows when the raid bonanza is going to start, so server population goes up to 800. Mobs pop, everyone goes crazy, if you lose FTE on one mob you immediately either go to the next one or pray the other guild wipes. IB/TMO/VD still get most of the targets due to having more people/being better organized, but with 15+ targets every week and 30+ on 3-day pop everyone gets something. The GMs know when they have to be on, and they only have to handle 1-2 disputes at the end when everyone gets down to the last few mobs. After "raid day" the server goes back to normal.

Does anyone in their right mind think A is better?

Call me crazy but i like the long camps.. it makes the reward more enjoyable to me.

Last mmo i played had a 6 month window monster.. it only spawned twice a year and not on a set timer.

Competition and camping makes the pixels valuable. If everybody could just click a zone instance and have the same gear it wouldn't be nearly as fun.


but either way.. i think there would be more drama caused with set spawns than the random spawns as it is. GM's would have every Q.Q raid /petition at once.