Thread: Resists
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Old 01-15-2012, 10:25 AM
Kringe Kringe is offline
Sarnak


Join Date: Apr 2011
Posts: 445
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Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
You guys are hooked up on the wrong thing here, the resists are not that bad. The issue is that nukes are only being reduced by 20% and not 34% in pvp.

Proof: http://web.archive.org/web/200011180728/http://eq.castersrealm.com/spells/wizard/spelldescriptions.asp?SpellID=276

Check first comment, i never remember ice commet doing 896 in pvp, more around 700ish, this is the issue here, not the resists.

Change the spell pvp reduction for pvp to 34% instead of 20% and all issues are solved.

Ice Comet did 1148 for along time on RZ...... Im fine with it doing 896.. However Im not cool with being rooted with 140+Mr or chain stunned by green mobs with the same MR.... Those things need to be addressed...

SEPTEMBER 13, 1999PVP Changes:
In order to make PVP combat between spellcasters and melee types more viable some changes to PVP spell effects have been made. All damage spells cast in PVP combat will do less damage to the PC than the same spell would do to an NPC. When a PC is under the effect of a root-type spell there is a 20% chance that they will break free when a direct damage spell is cast upon them.

Your way off big smedy...

Stun is by far the worse possible spell -in-game to not be looked at..
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Quote:
Originally Posted by Bockscar View Post
The reason they were given lures was because high resists routinely countered wizards in PvP.
Quote:
Originally Posted by inimegalg View Post
kringe always come up big.. thanks bro

wish we were guilded together n pvping but i think selena/keto carrying over some shit that happened in WoW and black listed me from holocaust
Quote:
Originally Posted by Herb9 View Post
you are a prized screenshot my friend, you arent the type to just sit around afk and let it happen'
Last edited by Kringe; 01-15-2012 at 10:35 AM..