I think this issue is not just about what we like better ("true classic" vs. "less repetitive"), but a bit more complicated, because it is a change made to the servers after being up half a year. Hence, changing the system will "grandfather" those, who have already maxxed out their tradeskills.
But then, for most tradeskills, the big time sink is to gather the materials (or the plat) to do the combines, and not the crafting process in itself.
Our admins should be aware that any bigger change to the server will make people unhappy. If you make something easier, the older ones will complain; if you make something harder, the youngin's won't be happy.
Trying to make a server "true classic" is fine, but the effect on the community should be taken into account as well.
Personally, I'm have nothing against the old tradeskill system, with all the clickiness, the pre-Kunark hard skill caps at 200 (not sure whether this is implemented even), and so forth.
Wouldn't mind the new interface either. Just hope that our admins try to take "fairness" into account, and don't strive slavishly to be "classic" (which in my opinion they actually don't, so everything is fine).
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