I don't have endless amounts of compassion. My hands have never been hurt endlessly clicking, but I do have an aversion to it. I did not like all the clicking in Diablo II. I recall clicking a lot in 1999 when I was fletching. I got pretty good at it though. I'd move the two bags real close to eachother so I could click and move the components fast. Got to have hand eye coordination.
Fact is, endlessly clicking over and over will hurt your fingers and hands and wrists over a lifetime. Office workers know this very well. And preventing those with disabilities from using it's not good style.
The reason I don't like the modern tradeskill GUI is because it shows all of the recipes. I realize people can just look on allah to find recipes, but somehow putting it in the GUI itself feels wrong to me. It would be like putting a quest walk-through in the game or a master guide that shows all of the mobs in a zone and all of the items that drop on them. I mean, geez, if you want a walk-through or cheat guide, go to allah, don't make the game a walk-through. I don't play games to cheat, I play them to explore and discover.
I'm not trying to make people mad here. I don't want to click too much either. If the walk-through nature of live eq wasn't so in-your-face, i would love to scream about its awesomeness and less clicking. Why is it that every answer has to be made easily available, but the stuff that would really reduce the pain (like reduce clicking) but not answer every question is ignored unless it comes along with easy answers?
And keep in mind not everything about live eq is about less clicking. Combat has more clicking in live eq than here. I have less than 10 hotkeys here, and the combat-related ones are attached to keys. My ranger on live has 4 full hotkey bars and i end up clicking a lot of them during combat. I hear EQ2 has a lot more clicking.
When did less pain become interchangeable with easy answers? I know that I like to explore and find answers on my own. I don't want them supplied for me. Are most people risk-averse or hostile towards discovering things on their own? What's so bad about that? What happened to playing the game, not playing a walk-through?
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