The biggest mistake that caused the decline of EQ was implementing characteristics that diminished the need for a community; the need to rely on (or compete with) other people.
People will point to PoK books or Bazaar or instances or mercs or guild hall or certain AA's (among others) as the scapegoats; the common denominator is that it all took away from the immersion that gave EQ its unique feel, which is having to interact with other players.
'Stuce
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