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Old 01-09-2012, 06:34 AM
xblade724 xblade724 is offline
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Quote:
Originally Posted by Darwoth [You must be logged in to view images. Log in or Register.]
2> complete lack of attention from the devs, shit that was reported in early beta continues to be broken (dots with no icon, whirl, dozens of others), the only attention the server gets is the occasional early morning system boardcast threat that we better not train each other or else. as an aside we have been waiting for a defined set of rules since the server opened and have yet to recieve one.
Agreed. I love the devs, but this is true. A simple "we're working on these major things.." sticky would take out 50% of the trolls on this forum and reassure us that we aren't being ignored. What appears to be little things may be big enough for others to quit -- perhaps just a little response from the devs saying "xx will be fixed next patch in a few weeks" may have kept hundreds of people here.

Quote:
Originally Posted by Darwoth [You must be logged in to view images. Log in or Register.]
3> no global chat, does not make a fuck if little jimmy gets his feelings hurt after being pked by a mouthbreather saying "u mad bro?" when there are 150 or so on at peak during the weekend global chat is needed, hence the reason the carebear blue server had one until its population picked up.
When I saw a dev respond to global chat, the response was this, and I actually found the original quote:

Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Spammers and constant retardation. Pass.
..This is not a zerg community at this point, or even the point when this was posted (not that long ago). How often do you honestly think spammers would occur? Perhaps constant retardation, but that's every zone, even in RL. With such little population (especially those that play aruond my time, late Hawaii time), the community NEEDS global ooc.

Quote:
Originally Posted by Darwoth [You must be logged in to view images. Log in or Register.]
4> xp grind, i do not like the idea of increasing xp, however reality is that 2/3 of my guild quit between level 30 - 40 because they have wives, kids and jobs that do not mesh with 6 hours per level, this is undoubtedly the same for every other guild as well. the bluebie mantra of "enjoy the journey man! not the destination!" absolutely does not apply for the majority of players on any pvp server in any game ever made.
Agreed. You have to realize that most people joined this server came FROM p99 blue -- they've already had the "classic experience" and the grind. They want some action, or why the hell would they give up their p99 blue character for this new identical classic server, but with pvp?

It sounds bad in the books, but REALISTICALLY, take away hybrid penalties (initially it was thought more like D&D style where hybrids are better than others... but that really isn't the case, which is why they later removed these penalties on live) and boost up the exp more.

Personally, I think RZ ruleset would have been a lot better. Hell, even if you bagged all your stuff, you lose coin, reputation, you spawn at your bind point, spend 10 minutes to med up, and then you run back NAKED to a well equipped individual prepared for your arrival that you are already outmatched for when GEARED, alas you are naked vs this pker that already won vs you the first time! There are significant penalties for dying even if everything is bagged. Especially at higher lvls when people stray away from bind points.

Zerg rushers? Lol, what the hell are they gonna do? If you die in pvp and you spawn next to the person that killed you, you are OUT OF MANA!!!! What the hell can they do ?? If it's melee, they can only bind in cities, so it's no biggie.

Quote:
Originally Posted by Darwoth [You must be logged in to view images. Log in or Register.]
5> selective adherence to whats classic or not, ice comet not requiring a vox kill months ahead of schedule is "insignficant" and warrants no change, yet things like nerfing tradeskills down to the 200 cap is vitally important.
I'm FOR selective adherence when it comes to improving gameplay (+exp, LFG tools, chat..) but major game changing mechanics that only effect 1 class, allowing the common wizard to dominate everyone instead of it being a rarity, is ridiculous - this was something major that had no reason to be here; I'd consider it almost a bug. This should have been removed from inventory, removed from game asap. Maybe throw in a goodie to make up for their work so they don't cry.

But when it comes down to it, this server should use classic as a GUIDELINE and a TOOL, not 100% - things have changed over these years, including our ages and free time. This needs to be considered and changes need to be accepted if it will give us an overall better experience playing.

Quote:
Originally Posted by Darwoth [You must be logged in to view images. Log in or Register.]
6> no penalty for pvp death, 100 copper and 1% of your enemies level is not an incentive to kill or not to be killed, in fact it is for most people a complete waste of time and mana as they now have to spend ten minutes medding to full (longer if buffs got dispelled). at least give us a fucking leaderboard and/or a serverwide kill message if you are not going to put in the classic eq penalties in terms of item loot or a real xp death.
Agreed. Leaderboard , not sure how hard that'd be to implement... but I am definitely for RZ ruleset. Hell you since the items are so selective, if you are SMART about your surroundings, you will never lose an item! This creates excitement though, knowing that someone could have forgot to bag a precious item. It's like a "rare drop" from a PC! Makes the game very thrillseeking when pvping. If anything, you know you dropped them to their bind points and they lost all their mana instead of feeling bad that they just lost exp and you gained nothing from it.

Losing xp is DEMORALIZING, but losing an item just makes you want revenge, which is fun for pvp. Exciting to announce to zone the trolls of treasure obtained from someone with a nice screenshot attached.

Quote:
Originally Posted by Darwoth [You must be logged in to view images. Log in or Register.]
7> "improved" resistance system that sees magic based nukes land better than fire/cold nukes, stuns landing more often than not, roots on 150 mr targets, ebolts all day long on 140 poison resistance and so on. this had to of been fucked with numerous times under the radar since launch because it is not how it was during beta.
Agreed. This is.... no words. Just, agreed ^

Quote:
Originally Posted by Darwoth [You must be logged in to view images. Log in or Register.]
if drastic and sweeping changes are not made directly the server is going to take a shit and never recover, which is unfortunate because i have been enjoying myself and the classic (ish) eq experience again, but as things stand it appears i will be headed back to ipy2 in about a month =/
I believe the server CAN RECOVER if action is taken!

* I believe that most this server came from blue p99 and have already experienced the classic experience (grind) and want some action! +exp boost

* People want to group with their friends and have a reason to group with others! +grouping bonus

* People want to play the class they enjoy the most and NOT get extremely out leveled by their friends! Hybrid penalties? Remove them!

* A community, especially small, wants to know they are being heard. Spend 5 minutes a month to create a sticky showing what you are working on! Show us we are being heard!

* FIX RESIST SYSTEM

* Create a special "come back" promotion and put it on the blue MOTD! Maybe have a GM event or two during this time, put a fireworks npc or something fun in west freeport for some come back event thing, offer the blues that if they get a lvl 50 on red, they get a title "of rallos zek, of tallon zek, etc" ... chances are if they played to level 50 on red, they WONT return. Just some easy promotions that don't really effect the game in whole. Make it sound exciting like when we were all excited pre-launch! Overall, just make people feel excited to return and try all the new changes that people want! How many people are still back on p99 thinking guards still don't assist?

Imagine a big motd on blue "Try P99 RED come-back event! PERMANENT +exp boost, +exp grouping bonus, global ooc, stickied upcoming patch notes, and revamped pvp system (RZ rules? Eh, whatever it is)! If you have the courage to get lvl 50, receive a special title on blue server!"
_______________

Have a little faith .. although the devs need to have this faith too for this to work [You must be logged in to view images. Log in or Register.]

(Edit: If CASTER is not trolling this thread, than you know it's serious business.)

Edit 2: I'd also like to add that super small bugs that can fixed rapidly, such as Boastful Bellow knockback, that have been announced for countless amounts of time, should be updated before something like ninja patching the Isle Madman in Eruds Crossing to be scowl instead of dubious... I believe that priorities need to be better.
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Last edited by xblade724; 01-09-2012 at 08:21 AM..