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Originally Posted by Striiker
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I played a Wizard to 50 on Live during the classic era (Synge on Fennin Ro) before Kunark. You are not OOM after a couple of blasts from your top damage spell. Wizards get a very large mana pool and I believe their spells are much more efficient mana-wise. You will spend a lot of time meditating (let's be clear on that). The day I no longer had to stare at my spell book to meditate was one of the best.. If you are solo, you will experience a lot of downtime meditating. I was able to solo quite well outdoors (provided I had some form of run speed enhancement such as SOW or Jboots). One thing you will discover as a Wizard... Clarity is worse than crack. I became so addicted to clarity that I would bind in a dungeon with my group, do a "/who enchanter 32 50 all", find one near a Wizard port destination, send a tell asking for Clarity and then port out to meet them, sometimes running a zone or two to get to him/her, then gate back to the group. My addiction was so bad that my next character which I made was an enchanter. [You must be logged in to view images. Log in or Register.] (I quickly fell in love with the enchanter for other reasons and it continues to be my preferred class to play.)
In groups, as a wizard, you will be meditating a lot and pop up once the fight has progressed to drop a nuke on the mob and then again towards the end. You also can save the day by chain-nuking when stuff gets bad, quickly dropping those mobs which would otherwise result in a wipe.
Lastly, let's not forget about Evac. I saved the day many times with this great spell.. I hope this helped you out.
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True. True. But to save the group by chain nuking you have to play conservatively which usually means sitting down and medding a lot. Right? (at least it's your choice) Melee's don't have this ability until much later when they give us disciplines, but even then it was never comparable to a wizard. I remember playing in crystallos and even with all my discs up i was at best 2x my normal damage - probably 2k dps back then. We had a wizard in our group and with a disc the wizard killed both of the mobs on us (these were heavy hitters) within seconds. It was mighty impressive and I was in awe. But there's an important drawback about chain-nuking. Wizards that're not trigger happy do indeed have this ability, but they might grab aggro. Do you agree?