One step backwards, two steps forward >>>
Preface: At the core of every thread regarding Server Population, there's been a movement to change game mechanics to better suit PVP in EQ. While I believe this project should remain in its classic setting, I do think some changes need to be made.
At this point it obvious we're trying to come up with some type of strategy to improve population. I have no direct plan for a resolution, but instead of countless threads theory crafting a plan, perhaps we can implement some of the game mechanics suggested in other threads and see if they work out ? If they don't then no worries, we move onto the next suggestion to see if it works.
Essentially what I'm suggesting is moving the server into a beta environment with everyones current characters, and trying out some of these suggestions.
(I understand this would have implication towards the staff of the project due to their time constraints. I have no experience in development, so hopefully someone can chime in and explain if the workload for this en devour would even be possible)
I know most of you guys will play no matter what rules are implemented (within reason), so what do we have to lose ?
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Quote:
Originally Posted by Hasbinbad
Cuteguy: A thousand proxies of the botnet empire descend upon you! Our spam will blot out the sun!
MassiveMarc: Then we will poopsock in the shade.
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Quote:
Originally Posted by Nizzarr
Vox was tanked by hughman in plain sight, we found out that the bard could attack tru the wall there(more lucky than exploit) and we just pilled everyone there.
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