For what it's worth I just wanted to say that the teams experience was a very fundamental part of the draw and immersion for me in Sullon Zek.
I had previously considered a zek server, but I didn't like the cross teaming in TZ/VZ and the out of range healing problem of RZ (and others).
When I started on SZ, I had strong incentives to help and group with other people on my team. I went out of my way to help people CR, help them camp, and other EQ grouping activities. The reason was, I knew that one day I might be in trouble, and I would really need their help. I also liked the idea that my enemies were enemies. I didn't have to worry about pissing off a player that might end up being in my guild one day. People on my team were friends, all others were enemies. It really contributed to my investment, and the friendships I made on SZ were much more powerful than the associations I had on blue servers. My SZ teammates were people that had gone through hell to help me, and I had gone through hell to help them too.
I think having three teams was a great idea, but on a private emu server, it should be two. I think teams would really help at low levels. It sounds paradoxical -- aren't you dividing the population in two? Yes, but now there is a fundamental reason to group within that population. You need these people!
Anyways, just wanted to jump in and give that perspective.
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