Quote:
Originally Posted by inimegalg
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Not sure if serious? Red had a 25% xp bonus for over a week, pop didn't increase by much, if anything went down more... and for all that said it was the holiday's.. we were at 160 pop about an hr ago and its jan 3rd.
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25% ain't enough reward. Sorry, bro. I'm not even sure experience gain itself is enough. I tried to explain that in a post in the past few days. EQ is like spaghetti. The changes you make have many implications.
Again, look at this:
Quote:
The "risks" on this pvp server (everything else being equal):
1) You die in pvp and lose experience
2) You get killed by other players; not just NPCs
3) You're anon and others cannot see your level/class; to protect yourself
4) More often than not, you do not group with other guilds; again, to protect yourself
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No, I mean look and READ and UNDERSTAND:
Quote:
The "risks" on this pvp server (everything else being equal):
1) You die in pvp and lose experience
2) You get killed by other players; not just NPCs
3) You're anon and others cannot see your level/class; to protect yourself
4) More often than not, you do not group with other guilds; again, to protect yourself
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People keep underestimating the amount of risk on this server and on pvp servers in general.
You keep digging your own grave. You're killing off PvP except when ti's applied to PvE servers. You see, there's a pivotal lesson. This: It's easier to add PvP to PvE servers than it's to have PvP servers.
If pvp were a country, it would be Iran and blocking the Suez Canal with warships.