Quote:
Originally Posted by Treats
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Here is the info from the Velious spdat:
Sebilite Pox
Adding 4 Disease counters
Regeneration for between 21 (L1) to 441 (L60) Hit Points (HP) in 21 ticks
Decrease Current Hitpoints by 110 (L1)
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Classes: None
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Range to Target: 200 feet
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Skill: Conjuration
Allowable Targets: All
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Resistance Check: Disease + 15
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Mana Required: 170
Spell Duration: 21 ticks (2.1 minutes)
Duration Formula: 10
Casting Time: 4.60 seconds
Spell Recovery: 2.50 seconds
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Spell cast on you: You feel feverish.
Spell cast on someone: Soandso sweats and shivers, looking feverish.
Spell fades: Your fever has broken.
Regeneration for between 21 (L1) to 441 (L60) Hit Points (HP) in 21 ticks
My best guess of how the DoT component was calculated:
Ticks / Damage
1 - 11
2 - 12
3 - 13
4 - 14
5 - 15
6 - 16
7 - 17
8 - 18
9 - 19
10 - 20
11 - 21
12 - 22
13 - 23
14 - 24
15 - 25
16 - 26
17 - 27
18 - 28
19 - 29
20 - 30
21 - 31
This comes out to 441 damage/heal in 21 ticks.
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I knew I was right on this. Devs can we look at this? Thanks appreciate it.