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Old 01-04-2012, 12:09 AM
HippoNipple HippoNipple is offline
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Join Date: Jun 2010
Posts: 4,090
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Quote:
Originally Posted by oldfish [You must be logged in to view images. Log in or Register.]
Thats exactly what i want, if a group killed me to take my spot at 2am in the morning, and its 4v1 and im bored and theres nothing else to do, i should be able to go back there and guerilla harass them as long as i want.

You know, like it was on Rallos.

Or maybe i should get a yellow or 2 of xp loss and decide this just isnt fun and quit the server. Im betting this happened to many people that just didnt leave any feedback on the forum.
Oldfish, I get what you are saying, I really do. Experience punishment is a substitute to item loot because there are a large amount of PvE players here. 100% pvpers should want 1 item loot, coin loot, and nothing else, but there isn't a player base for that. People that pay 24/7 need the PvE aspect, which need tanks, which need items, which can't be getting ganked non stop. They also need the ability to win a camp and continue on with their PvE without having you backstab them all night forcing them to play your game and not theirs.

Rallos was by far the best server for a cashual player that wanted pure pvp, but as time went on and expansions started happening it was harder and harder to progress pve wise, and the people that wanted some pve were not getting it as much as they wanted.

Right now the majority of the population fall into two groups. One group wants to PvE and be dominant by forcefully taking the PvE content and the other group wants to grief that player base. Think of the second group as another PvE hurdle for the first group that can end up being much smarter and tougher then a mob.

There is a small percentage that fall into your category of people that want to play very cashual, gank someone, and take their item.