Quote:
Originally Posted by Nirgon
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From your sig: just fyi pok books f'd up pvp too.
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You're right that instances and pok books and "safe" zones f'd up pvp - so to speak.
For your information, EQ was never a pvp-focused MMORPG. In fact, if I recall right, they never intended on adding pvp servers. They added em late in the cycle to cover all their bases. I think at first things were going ok, despite the obvious shortcomings. The pvp servers even had their own website section and pvp stats (that were updated daily). But as the population dwindled, which is a common trait amongst pvp-servers almost universally (except Eve-Online?), all of that hard work faded and they just decayed into the background.
It's
hard to have a pvp-server. But it's not hard to have PvP content on a PvE server. Lessons learned. But, unfortunately, some people don't learn. This red p1999 is one example of how people are stubborn.
My comment in my sig meant to say that if population wasn't high enough then global chat and pok books make sense (to solve conversation and travel bottlenecks). Back when I added that to my sig, people would compare global chat to pok books and make the argument that they were bad because it made the game easier. They would say that since pok books were bad and global chat was similar, then global chat was bad too. That's in their own words (mostly). But it didn't make the game easier if the population wasn't sufficient. Rather, it made it bearable. That was what people were missing back then. That was why we saw so much mudflation on live. The Company was compensating for declining inputs of new players (in effect: a lower population). Sidenote: Mudflation is more complicated than I am making it out to be here. It might be a permanent "feature".
In review, they would say:
"Global chat is to conversation what pok books are to travel (easy!), therefore, global chat is bad!"
My reply:
"Your argument is void if population is too low."