Thread: The XP deal
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  #32  
Old 12-31-2011, 11:20 PM
Toehammer Toehammer is offline
Sarnak


Join Date: Jul 2010
Posts: 455
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Quote:
Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
Agreed.

Right now it is something like:

1-10 = 15 hours
10-20 = 35 hours
20-50 = 150+ hours (guessing here)



if we change it to something like:

1-10 = 5 hours
10-20 = 15 hours
20-50 = 150+ hours



We keep players because they're FAR more likely to keep playing once they're 20'ish and have some good gear/spells/pvp/etc, while still keeping 85% of the current grind intact.

Anyone disagree with this suggestion?
1-10 15 hours? 10-20 35 hours? That is REALLY REALLY fast. I have 3 days playing now (as a mage), and am at level 20. I have pretty much stuck to leveling, nothing else.

I really think that the suggestion about spreading exp across the higher levels from the lower levels hits the nail on the head. The server population is critical for the long-term health of the server... thus addicting people pre-level 30 is simple if 1-30 was faster. I have several friends from blue and others in real life who would join if they didn't have to kill 1500 moss snakes to gain exp. In 1998 EQ beta, I soloed to 10 as a warrior... was brutal, because I didn't know how much faster grouping was. Now, people are FORCED to solo because the population is so low.

The poopsockers who fried their brains grinding to 50 don't want this. Yes, lots of poopsockers outleveled us, but they REALLY want to be here... like an unhealthy desire. Who cares if it takes newbs 1/5 the time to get from 1-30... more people for the lvl 50 no-lifes to PvP, everyone wins.

The idea about making 1-30 faster and 30-50 slightly slower, but keeping total exp the same was a brilliant, simple fix (code-wise I dunno), to a crippling population problem.