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Originally Posted by Uthgaard
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6 seconds was proven correct by two developers and you have a third who said he won't change it even if it wasn't correct (which it is).
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He said since mobs are perma rooted in Velious he wouldn't change it. That isn't the case. So if we do find "proof" we can try and get it changed back to "classic"
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It's not hard, surprising, or even the first time that I've explained this, but there's no shortage of contradictory information out there. For every fact about everquest, there is a post with contradictory information about it somewhere.
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I agree that there are contradictory information out there about eq. Yet you can find stuff that has been changed, and find little information about it before hand. Such as this. There is a post from 2007 talking about mobs now summoning at 6 seconds, I've only found one post that says this so far. Everything else has been around 12 seconds to summon from Al'Kbar server to other guides up to 2005. So if all the info you can find about mobs summoning after 2007ish are 6 second timers, and all the info you can find pre 2007 say 12 seconds. Deductive reasoning would point towards a a common theme of somewhere around an expansion around 2007ish time period mob summoning times were shorted due to mobs being perma rooted in those expansions.
Nilbog posted he found stuff at 6 seconds to summon was 1 post about
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The warping and stuff is due, I believe, to problems with the new collision system. Had reports of boss mobs warping all over the place on corner tanks, and one of our elemental guilds apparently had a bit of fun with the avatar of mist (warp/summon every 6 seconds!), so hopefully the new code will smooth things out.
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And the other was this.
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Most mobs these days summon every 6 seconds, thats just enough time to run for a couple secs turn slightly and cast lifetap then get sumoned and run and turn and lifetap and get summoned and run and turn and lifetap and get summoned....and so on and so forth.
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Pre 2007 : 2005 on Al'Kabor server so in essence 2002. The earliest time I can find anything about summoning mobs.
http://www.guildportal.com/Guild.asp...=562582&Page=2
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The other half of this is that summon has a 12 second refresh timer associated with it. So, lets say you have a summoning mob that is now below 97% and you as the puller or split tank need to get it into a corner or whatever. Make sure you have a solid lock on the mobs agro (because as stated, mobs summon whoever is tops on its hatelist) and begin backing away until the mob summons you. From the time you arrive in the mob's lap and for 12 seconds after that, the mob will now chase you. So take off for wherever you need the mob to be.
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2002
http://eqbeastiary.allakhazam.com/search.html?id=7401
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I believe mobs here summon every 12 seconds... it's a very tough zone and if you want to get past the entrance you should have two well rounded groups
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2003
http://www.thesafehouse.org/forums//...hp?t-3745.html
Fighting Arch Lich
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Rampage acts like a proc, so there's less healing needed for MT and RT. It takes like 12 seconds to recycle summon*, he'll get in 3-4 rounds as tank backs off if that if AL misses and doesnt stun the MT.
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"Aggro kitting" AL with a SK was the reason why they nerfed distance aggro (ask any SK about that and they'll tell you how their pure aggro spells are @#%$ up) and reduced the summoning cycle on him in the first place.
"Kitting" him is not more effective than actually tanking him, as you can't predict the dps output.
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2004
http://www.therunes.net/forums/viewt...hp?f=39&t=2567
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There seems to be - I think it is about 12 seconds. There is also a max distance, beyond which a mob won't summon you, but may still have aggro and chase you.
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less then 12 seconds im sure of it, and im not sure there is a max range =)
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Most PoP mobs begin summoning at 98 pct health. While 12 sec or so is the standard for summons "recast" - I could swear some can do it faster.
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2004
http://eqbeastiary.allakhazam.com/search.html?id=15994
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immediately adjacent to zlandicar's lair there are two spawns right next to each other, both mobs that spawn there tend to be hoarders. occasionally one will be "a chetari packrat" or the whelp kidnapper. i have seen the hoarders levels as high up as 62. the necromancer hoarders do not summon. the warrior ones do summon. however, they only summon every 12 seconds so its very possible to kite them anyways.
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2006
http://www.thesteelwarrior.org/forum...t=14324&page=4
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And summoning mobs don't summon if you run fast enough to get out of their summoning range.
And most mobs summon every 12 seconds but there are exceptions naturally.
And if mob goes back over about 97 percent it won't summon untill its under about 97 percent or so again.
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I found more proof that it was 12 seconds, than 6 seconds. Researching this stuff is a pain in the ass and takes too damn long to find. I don't fault any devs for finding a few things and saying that's how it was. I'm willing to keep finding information, but the evidence so far out weighs any reasoning for it to stay at 6 seconds as compared to 12 seconds my research has shown.
I'm over the Uth's rage posts in bugs sections. If you don't like the guy, don't read his posts. He is 100% correct that we need proof to change things. You can't simply say " I remember such and such" or " This was how it was" and that's it. It sets a bad precedent towards people submitting bugs without proof, and even Devs changing things in game * Even though there has been a few things, but has been slowly fixed *,