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Old 12-26-2011, 03:50 PM
Kastro Kastro is offline
Sarnak


Join Date: Aug 2010
Posts: 226
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I believe some type of item loot system is possible. Discussions should continue.

One suggestion I haven't heard was droppable items by type. That circumvents the weapon/armor problem and points specifically cash loot. For those who do eqemu stuff, something like items.itemtype 14,15,17,21,38 and != nodrop. So that's droppable food, drink, gems, potions, pages, runes, etc. Just something extra?

I also wondered how many players would choose 1 droppable non-worn item loot if it enabled yellow text kills and leaderboard for them. [You must be logged in to view images. Log in or Register.]
Maybe make planar dropable, and enable looting of bagged droppable stuff from inventory, not random drop, but pick and choose 1 item, if its gems, 1 off the stack... Players using a manastone ect would be fine using inventory as long as they didn't bag it. So if something is very important to you, keep it in the bank, use from inventory or wear it, just don't bag it as the item would be lootable.

Making planar and later velious quest armor components droppable would greatly increase the server economy as well as greatly decrease the time and effort required by casual players to start competing with more established players pvp/pve wise. With 1 bagged item lootable there would be a huge incentive for poorly geared or casual players to gank players in uberguilds as there is a good chance of getting to loot a piece of armor, spell, or gem they can use and the player killed is not using. This would also greatly increase the importance of cities and city faction as there will be a huge incentive to bank early and often...
Last edited by Kastro; 12-26-2011 at 04:28 PM..