Thread: SWTOR Launch
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  #42  
Old 12-26-2011, 11:58 AM
usedtobejubaloftorv usedtobejubaloftorv is offline
Aviak


Join Date: Sep 2011
Posts: 62
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I got SWTOR a few days ago... it feels a lot more like a single player RPG than a MMORPG.

Think KOTOR2 merged with WoW and then on top of that layer on all the coolest features of Dragon Age.

It's not very WoW-like in feel, more in the sense that it obviously included a number of MMO features that were developed for or improved by WoW. If you are either expecting a WoW clone or worried that it might be one, you can set that concern aside - it's not. Regular PvE gameplay feels more like Dragon Age without pauses than it does like WoW.

Also, the classes are unique - not like WoW or its predecessors in any way. I get the impression that they actually went back to old school D&D in thinking up and redesigning classes - for example, the Jedi consular/shadow I'm playing plays like a 2nd Ed. Fighter/Thief from the Baldur's Gate days (with perhaps not quite so much cheese).

So far, it looks like a fantastic product, high production quality, no skimping on the dialogue, very immersive. I like very much how it hides a lot of the network mechanics (there's a minimum of "loading please wait"), and while the difficulty level is low (so far, anyway - I can beat virtually all of the encounters using just double attack), there's enough going on in combat to keep you solidly engaged.

Haven't tried the PvP yet - that's not really my thing, even though I'll do it every so often - so I can't report on that.

If you got the $60 + $15/mo. to drop on it, it's worth your time.