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Old 04-22-2010, 08:34 AM
FatMagic FatMagic is offline
Sarnak

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Join Date: Oct 2009
Location: Buffalo, NY
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Quote:
Originally Posted by BuzWeaver [You must be logged in to view images. Log in or Register.]
On an internal Ten Ton Hammer news discussion email, Jay “Medeor” Johnson commented that he felt SOE had made an interesting move, but that the new pricing option had too many constraints. He proposed that a number of non-consecutive hours for the $5 fee might be a better approach. I have to agree that I’d be more tempted to play if I had X hours to kill at my leisure than if I had to burn a weekend (or any other 3 days straight) to get my money’s worth. Who knows why SOE didn’t do it that way. Perhaps it’s much easier technically to flag an account by the consecutive day than by hours played. Or maybe a passport by the hour didn’t make monetary sense.

Still, it’s encouraging to see SOE thinking outside the $15 per month subscription box most AAA MMOGs find themselves in. I’ve played a few MMOGs in my day that left me thinking, “I enjoy this, but I don’t play often enough to justify a monthly subscription.” I’m not sure SOE’s found the right answer to dilemmas like mine, but it does my heart good to know that at least one AAA developer is searching for them.
I agree 100% with this. If they did a $5 for say 72 hours of playtime, anytime you want - I would totally do it. I never play more than this of any single game in a month. And I would be extremely happy to pay $5 instead of $15 for my amount of playtime.

I'm also glad to see they are doing stuff like this, as I am more casual than hardcore. And like I said previously, I don't play more than 72 hours of gaming in a month (I probably do more like 40-50 hours MAX in a month). So this is a great option for me. WHich is why I've found I enjoy Free-To-Play games with micro-transactions.
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