Quote:
Originally Posted by nilbog
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That's what I call selective search approach
[You must be logged in to view images. Log in or Register.] If you search for "summon every 6 seconds", I am not surprised at the results you get. You can do the same for "summon every 10 seconds" and get results about EQ. Also, in your search results, there is a
comment from 2007 on zam, saying "Most mobs
these days summon every 6 seconds" which is a good indication that the poster knows previously the summon interval was different.
http://eqbeastiary.allakhazam.com/search.html?id=8667
Check the comment from Dec. 16 2007 No. 2 here:
http://eqbeastiary.allakhazam.com/search.shtml?id=4571
The guy says:
Quote:
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2. If you have an HP buff so you have 4k - 5k HP you wanna get and keep aggro. get summoned, run away, lifetap, and poison nuke when time and HP allow.
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Run away & lifetap can not possibly work with a necro: The shortest necro lifetap was 3 seconds cast time in 2007. With 6 second summon interval, you'd have 2 seconds to run away - in which you couldn't even get out of melee range of this guy...
I found a couple more posts on zam indicating that the summon refresh timer was high enough for backing off and casting something/shooting arrows, before being summoned again - but no one talks about an explicit summon interval / refresh timer.
I am gonna dig up my oldest logs and see what I have.
Cheers
Slozem