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Old 12-21-2011, 01:43 AM
Uthgaard Uthgaard is offline
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Despite half of you ignorant tools shitting up any thread that gets posted anywhere, he raised a question and asked for feedback. The majority of the feedback had to do with you killing him and nothing to do with the actual point raised.

Resists in PvE are barely acceptable. I know this because I'm the one who came up with the current formula. If PvP translates that same formula in any way, it will be equally atrocious. The formula used to be linear. This caused terrible scaling. As a temporary bandaid to make resists at least somewhat acceptable, I explained to the rest of the staff why it would need to be a cubic function, and not a linear one.

A linear function gives equal differences in resist rates every level. A cubic function has slight changes until you approach the same level, at which point the changes are more pronounced, and then changes slightly again on its way back out from the same levels. Then Kanras and I played around with the numbers in excel until we got outputs that were reasonable more often than not. But it's far from perfect. The end result is almost always being able to land spells on targets over a certain level lower than you (read, magic resist matters less than level), and almost never being able to land spells on targets significantly higher than you, approaching the actual hard level cap (six level limit = 1.25*level, with some exceptions made for lower levels).

The problem with the formula is that the drop is a bit steeper in certain places than it should be, making level too pronounced within close-ish ranges. But I'm a biochemist, not a mathematician. Until someone comes along with a better cubic function, the formula will be imperfect.

His claims are valid. Shut the fuck up.