Sorry for derailing your thread Searyx, but I had some spare time today and I wanted to respond to 'exploits'. I believe people claiming lots of exploits are happening, when in fact they aren't, is detrimental to pvp population and should be considered part of the stimulus package.
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Originally Posted by PhantomRogue
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Hundreds of platinum when everyone else had hundreds of copper? Its enough.
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Yep. We take exploits seriously when they are real. So, once again, if the biggest problem so far is the fastest nerfed halfling, I say enjoy what is working great, and not harp on the small stuff. But if that is all there is, continue on, it will possibly make more players quit who can't think objectively.
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AoE Insta click wands able to be be recharged for a tiny amount of money. Exploit. (Well, this is more of a stubborn and arrogant move on some of the Devs part for not fixing this)
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Ya, just stubborn and arrogant. Despite the fact recharging is classic, there's a poll up about thoughts on recharging. Go vote if you haven't. I'd hazard to guess if we didn't have recharging to remove, there would be similar arguments about, "this is classic, we should be able to recharge items." That's not a fucking exploit, imo. It's a game feature that you and most people do not agree with, and it is being addressed.
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Pathing issues that allow you to bug mobs out so they cant get to you... exploit.
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There's a pathing problem in everquest? /sarcasm off. If you know of a specific bug, report it. If it's an exploit, report it through petition/exploit. EQEMU's .path file system is free to use and develop. If this is a problem, everyone in the community can work on .path files.... Please do.
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Just because you think that having 400pp on your level 1 rogue isn't that bad, doesn't mean that its not an exploit. When the bulk of people quit before level 15, those getting gear and making those levels dang near inconsequential is a big deal.
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It was bad. It was a real 'exploit'. That's why it was removed within hours. I'm saying that stupid halfling isn't the cause of population loss. People exaggerating it might be, though. If this is the only exploit.. if I removed (estimated range here, if a query was done to remove 2pp -100pp from a few people, this would never be mentioned again, and another issue would rise to power as the supreme exploit)
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People quit because of the rapid advancement and parity that is already showing 32 DAYS after the server went live. I mean, 32 days after the server goes live and people have killed Naggy 2+ times? Nawt Classic Brah.
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That happens regardless. In every mmorpg, there are people who play consistently more than others. Online all day, every day will get you far in EQ. If Nagafen was exploited in some way, I hope it is reported. We are doing our own tests as well.