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Old 12-20-2011, 12:39 PM
Lazortag Lazortag is offline
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What I've learned from this thread is that most people asking for an exp bonus simply don't know how to play the game. I don't mean that they are bad players because they can't handle classic exp, but that they're bad players because they can't handle basic math. That, and they don't know the mechanics of the game.

Exhibit A:

Quote:
Originally Posted by Doors
Searyx is actually right, the grind for levels 2-10 is beyond awful. I'm talking less than 1% a kill, at level 3, for a dark blue mob.

And this is at the time whenever you have no armor, weapons, fun things to kill, a guild, friends usually, or money.

Transferring some of that terrible grind during the most boring levels to later levels is not a bad idea.
Sorry Doors but I'm going to have to make an example out of you. At levels 1-4, any mob lower leveled than you is considered dark blue. So at level 4, even a level 1 mob is dark blue. The exp you gain from a mob has to do with their con colour, the zone's experience modifier, as well as their level relative to yours. The fact that a level 4 player can gain any experience at all from a mob that is 25% of their level should make you happy - at no other level can you gain exp from a mob that is a quarter of your level. Fact.

The reason you find the grind so slow in the early levels is because you're killing the wrong mobs. If you can't remember that a moss snake is going to give you worse experience than a fire beetle, you have no one to blame but yourself.

Exhibit B:

Quote:
Originally Posted by Giovanni [You must be logged in to view images. Log in or Register.]
Side note: Melees grinding on lightblue mobs solo with bandaids is fucking depressing. I am sure forcing prisoners to solo a melee was proposed as a method of torture in Gitmo, but water boarding was found to be more humane.
In classic "light blue" didn't exist - light blue mobs would have been green instead and given no experience at all. On this server they give intentionally nerfed experience, meaning that you should not be killing them. Don't complain about getting slow exp from light blues - in classic you wouldn't have gained anything.

Exhibit C:

Quote:
Originally Posted by xblade724 [You must be logged in to view images. Log in or Register.]
Welcome to 1999 where we are all 13 years old and--oh wait, it's 2011 now and we all have full time jobs++ (well, some neckbearders may still live with mom, but hey)
So you think that slow exp is the biggest deterrent to a high population, yet blue99 and red99 are respectively the most popular pve and pvp servers on EqEmu. It wasn't a problem for blue99, it won't be a problem for red99. The people who aren't playing would have quit in a week anyway. See exhibits A and B.

Whatever you do to the exp rate, I will play along. I'll stick around no matter what the ruleset is so long as they don't allow boxing, because I enjoy the server and I'm not so bad that I can't deal with a ruleset I don't like. But if you increase the exp, some players will leave, and players who are already playing will enjoy the server less, and therefore log in less. You'll gain some players too, but overall you'll have roughly the same numbers as before while killing the classic feel of the game. There's literally no good reason to increase the exp rate.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis