Quote:
Originally Posted by SearyxTZ
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So what is the solution? MAEK EXP RAET FASTER? No. I realize that won't work. There would be a collective whine from much of the current playerbase, who would cry out that it isn't fair that newer players get an easier ride to endgame.
This is my solution: Substantially increase the exp rate from 1-25'ish, but keep the total amount of exp required to go from 1 to 50 as is by dumping the excess experience across 26-50. In short: make the early game faster, and make the late game slightly slower to compensate. Give several weeks advance notice of when this adjusted exp curve will take effect.
The primary goal is that new players would have a much easier introduction to the server, and a higher chance of becoming invested and thus actually staying to play here. Instead of having to endure 70+ hours of auto attacking orcs/gnolls to get to "the fun part" of the game. If I'm someone that's trying to market or sell this server, this is what I want to see happen - because it's a lot easier to convince someone to try a server when they don't have to spend 8 hours in the North Qeynos newbie area.
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He didn't say change the xp he just said make it easier to 25. Then dump all that xp back onto the last 25 levels. I say make it easier to 35. New players can group with 50's!
I support this message!