Thread
: Game Mechanics:
Charmed animals dual wielding and proccing weapons
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12-19-2011, 07:04 PM
Uthgaard
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Join Date: Aug 2010
Posts: 5,451
It's a difference in live code to emu code. Here, weapon types take precedence over hit types. For example, spectres will slash instead of slice, when wielding a scythe, which is virtually always. Minor bug in text display.
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