To reiterate: I am not proposing an overall increased exp rate from 1 to 50 (although I'd love it personally). Total exp required would be the exact same.
My solution was to modify the curve so that the early levels are much faster, and compensate by making the later levels slower. This will keep players in a tighter level range and allow for most of the "grind" part to be spent during levels where the game is actually interesting and there is more active PvP (very important on a low-pop server, IMO).
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