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Old 12-19-2011, 03:21 PM
Lazortag Lazortag is offline
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Join Date: Apr 2010
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If something is already purchasable by vendor (like crimpots), won't disabling recharging on those items screw things up if you sell an un-charged version of the item back to the original vendor? How does that work?

Anyways I abstain from voting since I'm okay with anything really. I think most of the arguments I've hard on both sides are kind of weak. If it's easier to just disable recharging altogether than it is to disable it for the overpowered items (like hoops), then I guess I'm marginally in favor of disabling it altogether.
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