Quote:
Originally Posted by Softcore PK
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It really is unfair that players such as yourself have to suffer because of the actions of others. But without this xp loss, there would be a lot more bindrushing. This thread, and the other players that are pushing for no exp loss, are proof enough of that. And your solution of making them respawn at bind with no mana would help things, but 5-10 minutes of recovery time between each bindrush is not enough to stop these people from griefing. Even with the xp penalty in place it is a problem, but after 2-3 attempts they all seem to stop.
When you're at a camp with a fast respawn time that needs to be kept clear and timed, it does not take much at all for a player to disrupt a group. Even with the advantages of them being naked and needing to med, they will keep coming back. And with no deterrent to them for doing so, a lot of them WILL keep coming back until they manage a "win" by catching you at a very bad time.
Really it comes down to deciding if you want to put up with slight exp loss, or more wiped groups from more griefers. I feel that the xp loss is preferable, as this approach penalizes the bad guys more than it does the rest of us. Bindrushers will (and do, just ask Holocaust) lose more xp in pvp than people who honor lns. Without the xp loss, the griefers are given an advantage over the honorable players. Since they don't lose anything for dying over and over, they will do it until you lose. And since you're the good guys, you won't do the same to their camps in return.
Or even worse, you do end up going after them with the same tactics they use on you. Then everyone loses.
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This is just all true.
Without consequences and rewards, PvP is not fun nor even tenable. If you increase even one side of the equation, it has a significant positive impact on PvP, both in quantity and quality.
We have a weak consequence and basically zero reward system in place here. To remove the few little parts of this "Equation of Fun" that we are clinging to now would instantly tip the fragile balance into oblivion.