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Old 12-18-2011, 06:15 PM
Softcore PK Softcore PK is offline
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Join Date: Sep 2011
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Quote:
Originally Posted by VanEyck [You must be logged in to view images. Log in or Register.]
Thank you for that compliment. I have the same issues with bind rushing that you do. Discouraging bind rushing is a good idea, but I don't see why it has to involve my precious hybrid exp bar. If someone dies in PVP, they should be forced to take a time out to med before they can attack again. This is a better deterrent to bind rushing than exp loss, because in a raid or camp situation exp always takes a back seat to winning control of the content. Time wasted now in a clutch battle is always more significant than time wasted later. Once the upper hand has been achieved it will be easier to hold on to if you are allowed the same recovery time as your opponents are.
I have a lot of respect for you and yours [You must be logged in to view images. Log in or Register.]

It really is unfair that players such as yourself have to suffer because of the actions of others. But without this xp loss, there would be a lot more bindrushing. This thread, and the other players that are pushing for no exp loss, are proof enough of that. And your solution of making them respawn at bind with no mana would help things, but 5-10 minutes of recovery time between each bindrush is not enough to stop these people from griefing. Even with the xp penalty in place it is a problem, but after 2-3 attempts they all seem to stop.

When you're at a camp with a fast respawn time that needs to be kept clear and timed, it does not take much at all for a player to disrupt a group. Even with the advantages of them being naked and needing to med, they will keep coming back. And with no deterrent to them for doing so, a lot of them WILL keep coming back until they manage a "win" by catching you at a very bad time.

Really it comes down to deciding if you want to put up with slight exp loss, or more wiped groups from more griefers. I feel that the xp loss is preferable, as this approach penalizes the bad guys more than it does the rest of us. Bindrushers will (and do, just ask Holocaust) lose more xp in pvp than people who honor lns. Without the xp loss, the griefers are given an advantage over the honorable players. Since they don't lose anything for dying over and over, they will do it until you lose. And since you're the good guys, you won't do the same to their camps in return.

Or even worse, you do end up going after them with the same tactics they use on you. Then everyone loses.
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