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  #24  
Old 12-18-2011, 05:45 PM
Slave Slave is offline
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Join Date: Mar 2011
Posts: 2,339
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The gigantic problem with EVE is that skills are learned over IRL time and there is absolutely nothing that you can do as a hardcore player to improve your skill training time over a totally casual player.

So now we have a situation where any beginner is literally years behind most of the veterans, which you can never, ever make up. And skills COUNT. Even after you're able to get into a strong Tech 2 PvP ship, and roll with a good crew, you're going to be routinely eaten alive by someone that has trained up a host of other skills in the same ship.

Another problem is the complete lack of Avatar interaction. After a while, it really feels like you're not playing a MMORPG any more.

The biggest issue though is that combat in EVE is NOT FUN. PvP is NOT FUN. PvE is NOT FUN. You are dots pressing a button to autofire dots at other dots. It is not immersive and it does not really grip you after your first month or two.

And getting killed... it's not like going back to level 1 at all. It's like losing a weapon that you grinded an hour or two for. It's something, it's more than we have here, I'll give it that. In the end, EVE is a very good game with inherent flaws, like anything else. They do get several things very right, such as the 1-server paradigm.

This is information coming from a 4-year MASTER of EVE Online, and the entire time I was a 0.0 CEO and Alliance leader.
Last edited by Slave; 12-18-2011 at 05:49 PM..