Quote:
Originally Posted by oldfish
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God softcore... you know, like when youre pvping? This is the problem right there, the devs are listening to these people, who dont like to pvp, and want a purple server so they can fight over whos gonna sit on a camp for 12 hours after 20mins of pvp.
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Well hang on, let's discuss this calmly and not resort to thinly veiled personal attacks. Wolfram brought up a good point: you can't please everyone!
What you're saying is that this xp loss discourages pvp, and I'm sure to some extent you're right. But for a lot of us, pvp was not dying to the same person/people over and over and over again just to be a bother. On live, when I died I lnsed. Dying wasn't something that happened several times a day, even as an elf purist who attacked everyone and everything in sight. And there did seem to be a lot of pvp happening.
My fear is that without this xp loss, pvp will lose a lot of its meaning and laughable griefer guilds like Holocaust will bindrush nonstop when they know they're beat, just to disrupt whatever their betters are doing. PvE is a huge part of this game whether you want it to be or not, and this xp loss seems almost necessary. Didn't VZTZ eventually have to have GM enforced lns because none of the guilds were able to accomplish anything due to bindrushng?
Quote:
Originally Posted by VanEyck
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Classic RZ, VZ, and TZ had no pvp experience loss. Am I wrong?
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This isn't classic, though. This community does have a lot of the mean players, and not many of the nice ones. On VZ, there were player enforced rules that everyone followed. Here, the community at large could care less about the niceties we all used to abide. In a way we kind of ruined it for ourselves, and now we're being penalized for not making efforts to play nice and respect one another.
You of all people should like the exp loss, it encourages lns and honorable play.
Quote:
Originally Posted by Potus
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Like...in a typical pvp setting? You know large guild battles have lots of deaths right?
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Right, the more players involved the more deaths there will be. But people should understand that once they are dead, they are dead and they should leave the fight. Since people don't understand or agree with this, we are forced into a system where we all have to hurt more for our deaths. And it's a very smart idea, like a sliding scale.
Die once and lns? Small penalty. Die and bindrush a couple times? Bigger penalty. Become well-known as a bindrusher that refuses to lns everytime and are CCed without a second thought by everyone that kills you? Huge penalty.