Thread: NPC Spawn Issue: Raid Variance
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Old 12-18-2011, 03:36 PM
Lazortag Lazortag is offline
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You insinuate that the people against variance haven't played on an emu pvp server, but it sounds more like you've never played everquest before. Firstly, since this is a pvp server, if a guild is camped out at a dragon you can just kill them. Secondly, if you can't kill them because there are too many of them, just go for another raid mob. With no variance most mobs will be on a 7 day timer and will respawn at roughly the same time, so guilds likely won't zerg one raid mob because then they'll lose all chances of killing any other raid mobs. This problem solves itself, no need for variance.
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