Thread: Game Mechanics: PVP Charm/Fear
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Old 12-17-2011, 05:12 AM
Lazortag Lazortag is offline
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Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Exploitable how?



Oh I see, on another server with totally different code it sometimes didn't work properly. Good one. This nearly attains the usual standard of your reasoning.
I'm pretty sure I'm responding to a troll but I figured I'd inform you that zone geometry is pretty much the same across servers. Also they haven't coded fear for pvp here so it would probably work the same as on servers that just use the default PEQ code. To make it non-exploitable they'd have to waste precious dev time on something they're very quickly going to take out anyway, and that's assuming it's even possible for them to code fear so that it can't be exploited. This is just my guess for why it's not being included based on my admittedly limited knowledge of the subject.

I'd also like to add that fear has a much higher probability of making people aggro mobs and take exp deaths than other similar spells, since (a) the player doesn't have to be aggroed onto the NPC before fear is cast (you can fear someone into nearby NPC's for example), and (b) fear doesn't wear off once the player is hit (like with mez). Crission's pixie strike is still okay because if you push someone into mobs, the mobs will break the mez and the player can still escape, so it's not as likely to induce an exp death. Also, if you fear someone in a situation where there are nearby KOS NPC's, there's a high chance you'll cause a train and kill OOR players as well.

Arguing with you guys is pointless though since you'll probably just ignore the bulk of what I'm saying or misinterpret it somehow.
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