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Old 12-16-2011, 11:52 PM
stormlord stormlord is offline
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Join Date: Nov 2009
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Quote:
Originally Posted by Gwence [You must be logged in to view images. Log in or Register.]
interesting idea, problem as always is it requires someone that has the time and desire to undertake such a project.
Looks like somebody beat me to it:
http://www.eqemulator.org/forums/sho...044#post205044

I'm not hot on the HP/Mana regen outside combat idea. I realize it's mainly an attempt to : a) compensate warriors/melees that cannot heal easily b) eliminate some of the downtime. But I don't like how it eliminate the use of bandages (for melee) and makes certain spells/songs less meaningful. For example, a ranger finds it hard to heal DURING combat (w/o root). In all the years I played my ranger on live, I usually only used my heal spells between fights to reduce downtime. But on these servers with HP/Mana regen, it decreases the need for that and thus it reduces the value of it for the ranger. There're probably other examples as well, especially for support classes. And warriors have a bonus to their bandage use that would be meaningless in this instance. Anytime you flirt with changes like this, you end up changing the game and throwing out some things

I think the main problem is that warriors are crappy solo classes by design. Further, they're boring to play solo (too simple). This goes for several other classes. When you try to translate them to a solo-able server you will run into lots of problems. This is because the mechanics are very complicated (like spaghetti) and you can't apply a server-wide change without making a mess. It's hit and miss. I've encountered this on all of the solo-enabled emulated servers so far. You will find that necromancers and other solo-able classes are much more effective than the warriors and pure melees. It's a big problem. It requires an attention to detail.

If you think about it, one way to solve the problem is to just add bots to the server -or- add lots of support for MQ2 in the forums so that people can find out how to do it. This way the integrity of classes and hte mechanics can remain without being carpet bombed. Lowering the hp/regen/dps of monsters might have some unforseen problems but I'd go with that too. Along with much greater experience gain.

But I'm glad I can't tell everyone what to do. If I did, we'd all de-evolve. Statistically, I'm wrong about a lot of sh**. Everyone is. Basically, if a you disagree with a concept or a server on principle or something then you need to produce your own server or provide an alternative. That's what competition is about.

I'm gonna give that Nagefen a spin and see how it goes.
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Last edited by stormlord; 12-17-2011 at 12:09 AM..