Thread: Game Mechanics: PVP Charm/Fear
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Old 12-16-2011, 08:35 PM
Lazortag Lazortag is offline
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I am a huge classic purist and I almost never say that something classic should be excluded from the game, but there are good arguments for not including fear in pvp, especially on an emu. Firstly, it is very easy to make someone take an exp death with this spell. Granted there are spells in game that can make players take exp deaths (crowd control spells, song of highsun, crission's pixie strike (push someone off a cliff/into water), etc.), but they're either very high level spells or there are only very few situations in which they induce exp deaths. With fear, pretty much any situation where someone is engaged with a mob or has mobs nearby leads to an exp death. Secondly, fear is very exploitable (moreso on an emu). You can fear people behind zonelines and sometimes inside of walls/under the world, which requires GM intervention and generally isn't fair. It was a mistake to allow fear on live pvp servers and I see no reason why they should repeat that mistake on red99.
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