Thread: Game Mechanics: PVP Charm/Fear
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Old 12-16-2011, 06:49 PM
Kruel Kruel is offline
Sarnak

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Join Date: Jul 2010
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
If it was highly resisted more than other spells, it would not be Classic. Your comparison of Fear to SoW was particularly apt in my opinion, and in that vein neither seems overly powerful compared to the other.

If PvP experience death penalty matched mob experience death penalty, and if training and other play nice policy rules were removed, we would see that the immensely larger range of player options and real consequences could easily lead to an instant revitalization of this server.
one thing at a time, first thing is the purposefully nerfed spells for no reason other than.. it kinda sucks if someone casts this on you around mobs.

Game mechanics like training, griefing, cursing, play nice policy are the policy of the staff and people who run this server. Other than that all spells and abilities should remain as they were in classic.