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2) Item loot in PvP. There must be consequences and risk/reward for PvP or else we are simply no better than the vomitous carebear PvP that has existed since the mutant offsprings of Everquest (always excepting Shadowbane and Darkfall).
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Dum...people will just bag like discussed a million fucking times here
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3) Cliky items should be rechargeable and usable in PvP. They generally reproduce spell effects that most classes have. And if not, they are obtainable by everyone and thus are not overpowered in PvP. For instance, Golem Wands merely level the playing field by either eliminating buffs or conversely save you from enemy spells. The problem arises when you eliminate these items for players that never had the chance to utilize them, creating an item gap between intense and casual gamers.
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And completely fucking retarded