Quote:
Originally Posted by Uthgaard
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Well, no one can go back in time and undo what's already happened so that's pointless to be concerned with.
I've been thinking about the recharging issue, and I'm seeing new items added to the list of things to be disabled as they're discovered. So how about considering this from the opposite perspective: instead of having things impact negatively until they're made known and fixed, is there any positive benefit from any items that can be recharged on the pvp server? Maybe it would be best (both for impact and amount of work) to disable it completely, and enable those few on a selective basis.
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Translation: I don't learn from my mistakes, because it's pointless and
I'm dumb as FUCK