Thread: Spells: Harm Touch Resisted.
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Old 12-14-2011, 02:03 PM
Pudge Pudge is offline
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Quote:
Originally Posted by Uthgaard [You must be logged in to view images. Log in or Register.]
There was an AA in luclin that allowed HT to check disease instead of magic. HT isn't under any special resistability rules, despite the opposing camps who keep trying to claim always works/always doesn't. It has well documented resist checks from inception to modern day. Its chance to be resisted was always a thorn in the side of SKs, and that's why there's such a clearly documented progression of AAs that led to it being resisted less often.
Let me respond to this, and Bump, with information from a recent post by Skorge:


Quote:
Originally Posted by skorge [You must be logged in to view images. Log in or Register.]
[Nerfs/buffs as of Tuesday, December 7, 1999...]

SHADOWKNIGHTS:
+ Spell changes (added lifetap)
+ Made Harm Touch less resistible
+ Added innate resistance to poison and disease
- DOTs changed negatively, making Kiting less efficient
+ DoT changed positively to enhance group play
+ Added more Class Specific Quests
+ Added more Class Specific Items
+/- Feign Death Changes / Better for Low Level Character, Better for High Level once learning curve has passed
+ Made Certain Spells Harder to Resist (c.f. Invoke Fear)
+ Changes to Pet Appearances

---------------------------------------------
Brad McQuaid
Producer, EverQuest www.everquest.com
Vice President, Verant Interactive Inc.
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see http://www.project1999.org/forums/sh...ad.php?t=57656;
http://www.graffe.com/graffe1.0/ for source

And, to repeat once again, HT should not be getting resisted AT ALL in pvp.
Last edited by Pudge; 12-14-2011 at 02:12 PM..
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