currently pvp on the emu has as much meaning as wow pvp, there is no reward when you win (coin isnt worth much and seldom does anyone have any) and no penalty when you lose (2 notches of a blue? lol)
to make matters worse is that people keep their mana when they die, so you actually lose more time killing a bindrusher by using your mana to kill them than they do by refusing to leave and letting you kill them until your low on mana where they promptly mem some spells and become the pain in the ass that xp loss was meant to prevent them from being.
xp loss on pvp death should be the same as pve death, at the very minimum it should be a full blue.
|