Quote:
Originally Posted by Splorf22
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So here is an idea: what happens if we implement fairly strict required levels on gear and spells. For example, I have been playing my warrior twink in Mistmoore. I grouped with a 32 monk twink and a 30 cleric, switched on to my enchanter to give the monk haste and the cleric c2. Between these buffs and our gear (imbued fighter staff on the monk, staff of battle on my warrior) we were able to own the castle entrance - regularly killing red mobs with no downtime. I'm guessing I would have gotten through 30 in maybe 3 hours, or a normal level in 2 or less. Alternatively I can just buy PL for maybe 1-1.5k pp/level. So the point is, leveling up an alt is really fast, and even new players will zoom up to high level quickly because they are grouped with the twinks.
Suppose instead we limited all buff spells to +/- 10 levels and all equipment to 'dropping-monster's level -5'. Then my warrior would be using a Blacked Iron Bastard Sword (20/47) instead of a Staff of Battle (31/37), and neither of us would be using an FBSS, etc.
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I get the spirit of this but I think it would hurt interest in alts more than it'd help. I think that's actually one of the appeals to EQ that gives it a little more longevity, the twinking.